This report is the outcome of a comprehensive study on the games industry in Australia. The study responds to concerns that Australia's games industry would not reach its full potential due to a lack of local, highly skilled staff, and a lack of appropriately trained graduates with the necessary knowledge and skills. This is the first of two reports produced with the support of the Games Developers' Association of Australia. Over coming months, researchers will develop a future skills strategy report for the industry, influenced by the results of a scenario planning exercise. Together, these r
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This report is the outcome of a comprehensive study on the games industry in Australia. The study responds to concerns that Australia's games industry would not reach its full potential due to a lack of local, highly skilled staff, and a lack of appropriately trained graduates with the necessary knowledge and skills. This is the first of two reports produced with the support of the Games Developers' Association of Australia. Over coming months, researchers will develop a future skills strategy report for the industry, influenced by the results of a scenario planning exercise. Together, these reports will help to assess current and future skills needs and gaps in Australia's digital games industry in order to identify occupations and skills sets that require employment and training focus. The future skills strategy will include short-term and long-term solutions to address workforce development priorities and issues for three to four industry scenarios of the state of the industry in 2015. This first report involved drawing together literature, studies, policies, programs, statistical data, and other sources in three main areas: (1) the evolution, characteristics and performance of Australia's games industry; (2) the international games environment; and (3) the skilling of games workers.
Published summary from CCI website.
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