A model for the design of a new-skills-strategy for the creative industries sector
The fast pace of change within the animation, computer game and post production industries has presented a problem for vocational education and training (VET) program developers who are finding it increasingly difficult to stay relevant and up-to-date with the latest employability skill-sets in this industry sector. A comprehensive study of the Australian digital media industry - including the latest systems, software, technologies and production pipelines - is not readily available, making it difficult for training package developers to create up-to-date, flexible, meaningful and transferable ... Show more
Authors: Baker, Kelvin
Published: Crows Nest, New South Wales, AVETRA, 2008
Resource type: Conference paper
Physical description: 10 p.
Access item: Request Item from NCVER
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