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Addressing connections between higher education and 'industry' framed by UK government creative industries strategies, this article draws on research with games design students to explore their transition from being a student to being 'industry-ready'. The article introduces broader currents within higher education around personal development and possessing the right skills, and addresses how these emerge through collaboration with industry. These transformations are part of a process of 'becoming' in which students are presented with a diverse range of ways to prepare themselves. Focusing on how students negotiate aspects of their identity in becoming industry-ready, the article outlines and compares the influence of 'celebrity' designers and industry professionals involved in higher education. Beyond the imparting of information, the article points to the values and ways of being industry professionals present, how these are engaged with by students, and issues around making both games and the self 'more professional'.
Addressing connections between higher education and 'industry' framed by UK government creative industries strategies, this ... Show Full Abstract
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Authors: Ashton, Daniel Date: 2009 Geographic subjects: Europe; Great Britain Journal title: Journal of education and work Resource type: Article Subjects: Workforce development; Higher education; Skills and knowledge; |
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VOCEDplus is produced by the National Centre for Vocational Education Research (NCVER), which together with TAFE South Australia, is a UNESCO regional Centre of Excellence in technical and vocational education and training (TVET). VOCEDplus receives funding from the Australian Government Department of Education, Employment and Workplace Relations (DEEWR).